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Lennart Arlt

Lupe [1]

Master's Student

 

 

Marchstr. 23

10587 Berlin

Room: MAR 3.039

 

 

lennart.arlt(at)campus.tu-berlin.de [2]

Consultation hours: on appointment

 

 

I am interested in the modeling of the human visual search behavior and the processes of visual attention. As part of my master thesis I am concerned with the cognitive modeling of an icon search task with differing stimulus similarity and homogeneity on mobile touch devices. The goal is to provide a model that is able to capture data from a conducted experiment more accurately than a previous reported model. The resulting model can act as a template for modelers and designers who are interested in efficient predictions of search times for visuals search task on touch devices.

 

(Research) Interests

  • modeling of visual search behavior on touch devices
  • eyetracking in human machine systems
  • usability research
  • intuitive user interfaces

 

Background

  • Human Factors (M.Sc.) at the Technische Universität Berlin, Berlin, 2017
  • Mensch-Maschine-Systeme (B.Sc.) at the Julius-Maximilians-Universität, Würzburg, 2014

 

 

Publications

Lindner, S., Arlt, L. and Russwinkel, N. (2018). Comparing Models of Visual Search in Heterogeneous Search Fields [3]. In I. Juvina, J. Houpt, & C. Myers (Eds.), Proceedings of the 16th International Conference on Cognitive Modeling. Madison, WI: University of Wisconsin. Link to original publication [4]


Lindner, S., Russwinkel, N., Arlt, L., Neufeld, M. and Schattenhofer, L. (2017). Modeling of Visual Search and Influence of Item Similarity [5]. In M. van Vugt, A. Banks & W. Kennedy (Eds.), Proceedings of the 15th International Conference on Cognitive Modeling. Coventry, United Kingdom. Link to publication [6] Link to original publication [7]


Löffler, D., Arlt, L., Toriizuka, T., Tscharn, R. and Hurtienne, J. (2016). Substituting Color for Haptic Attributes in Conceptual Metaphors for Tangible Interaction Design [8]. In Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction. Eindhoven, The Netherlands. Link to original publication [9]


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